Monday, October 15, 2007

Crywolf events..

Crywolf Events



Fortress of Crywolf is located at the southeastern area of Valley of Loren. It’s a front line fortress where the allied forces of human and elf fight against the forces of Kundun. The rough geographical features of the fortress made it a fortress blessed with natural barriers for defense and a key area for strategy.

Kundun’s forces haven’t been able to head north and now the frontline is in a deadlock. Therefore Kundun has commanded Lemuria to dispatch troops to the Fortress of Crywolf to overcome a situation.

Requirements

Regular characters (Above level 10), Magic Gladiator and Dark Lord (Above level 7)

How to enter Crywolf

Warp from Valley of Loren (Entrance coordinate: 164,35)

Event Rules

Can’t warp using a warp command or M key.

The Crywolf Battle

Stages

  1. Stand-by
    1. Inside village will change from a safety zone to battle zone when the battle starts.
    2. Players can’t use their personal store or talk to the NPC.
  2. Schedule
    1. Battle will be held for 30 minutes.
    2. When the character gets killed in the battle he will resurrect from a certain location in the map.
    3. The goal of the battle is to be the last man standing when the time runs out.
  3. Wolf Statue
    • This enormous tutelary statue was created from the ancient strength of elves so it has a power to protect itself from the evil sprits which keeps away Kundun’s troops. But the statue becomes weak once a week and gets attacked by Kundun’s troops led by Balgass. There are 5 altars around the statue for protection and when these altars are destroyed the statue will lose its power to protect the Fortress of Crywolf
  4. Altar
    • These altars protect and give power to the statue and only the elves can give powers to the altars. When the altars get destroyed the statue will lose its power making these altars a prime target for Balgass’ monster troops. The success of the quest will depend on the players’ ability to protect the altars and the elves who give power to the altars.
  5. Altar Contract

    • Character restriction for contract
      • 5 Muse elf characters above level 350
      • When the contract is ongoing between the altar and a Muse elf, no further contact will be allowed.
    • No. of contracts
      • Maximum of 2 contracts are allowed and no further contract will be permitted.
      • Failure in contract can be caused by:
        • When the character moves out of altar while the contract is ongoing
        • When the character gets killed while the contract is ongoing:
    • Contract time
      • An icon will be displayed on the characters that can still avail the contract.
      • It will take an effect on the Wolf statue 5 minutes after the altar contract gets registered.
    • Shield creation
      • Certain no. of shields for the Wolf statue will be created depending on the no. of characters in ongoing contract at the altar.
        • Initial status without a contract
          • Shield HP = 0
        • When the character gets killed while the contract is ongoing:
          • Shield HP = Total HP of character in ongoing contract
    • Shield HP
      • When the contracted character’s HP decreases the HP of Wolf statue will decrease as well.
  6. Success and failure
    • Success
      • More than 1 altar left and Wolf statue is protected at the end of the battle
      • When Balgass is defeated
    • Failure
      • All the altars are destroyed and the contract wasn’t sustained at the end of the battle
      • When Balgass is not defeated
  7. Rewards
    • Individual reward
      • Bonus Exp can be acquired aside from the EXP from monsters depending on the no. of participants.
      • Different rewards will be given to the participants of the battle depending on Kill Points.
      • Kill Points will be earned by a character that delivers the final killing blow.
      • Muse elves who survive after the contract battle will earn an additional 6,000 points.

    * Reward will be given after the battle therefore if the character warps to another map before the end of battle he will not receive the reward.

      Monster Kill Point
      Balgass 7000
      Dark elf 3000
      Balista 1000
      Soram 700
      Balram 600
      Death spirt 600


      [Table 1-2. Kill Point of Monsters]

      Accumulated Kill Point Class Bonus EXP
      0~1,000 D 0
      1,001~3,000 C 100,000
      3,001~5,000 B 400,000
      5,001~10,000 A 600,000
      Above 10,001 S 900,000


      [Table 1-3. Class and bonus EXP by accumulated kill point]

    • Server reward
      • Strength of monsters in all server clusters except Land of Trial will decrease 10%.
      • Kundun’s life recovery will not function.
      • Success rate will increase 5% when combining invitations
  8. Failure penalty
    • Corresponding function can’t be used since the trainer and NPC Serbis in Crywolf will be evacuated.
    • Drop rate for Jewel of guardian in Land of Trial will decrease

How to create Fenrir

Fenrir

  • Level 300 above Blade Knight, Soul Master, Muse Elf, Magic Gladiator and Dark Lord can use Fenrir.
  • Repair and resurrection.
    • Horn of Fenrir can be repaired.
    • Fenrir contains maximum durability and it will decrease when damaged.
    • Repair can be done using Jewel of bless.
      • When repairing process fails Jewel of bless will disappear but Horn of Fenrir
  • Attacking
    • Plasma storm is an exclusive skill which can only be used when Fenrir is equipped. (Mana 50, AG 20)
    • Plasma storm will not damage any other characters except the target during PvP.
    • Can be used during Castle Siege but it can also damage the same team.

Fenrir Combination

Stage 1

  • Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
  • Use the option Regular Combination.
  • In the 8 X 4 Chaos storage area, place:
    • 20 pieces of Splinter of Armor
    • 20 pieces of Bless of Guardian
    • 1 Jewel of Chaos
This combination will produce a Piece of Horn (70% success rate)

Stage 2

  • Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
  • Use the option Regular Combination.
  • In the 8 X 4 Chaos storage area, place:
    • 5 Piece of Horn
    • 10 pieces of Claw of Beast
    • 1 Jewel of Chaos
This combination will produce a Broken Horn (50% success rate)

Stage 3

  • Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
  • Use the option Regular Combination.
  • In the 8 X 4 Chaos storage area, place:
    • 1 Broken Horn
    • 3 Jewels of Life
    • 1 Jewel of Chaos
    • 10M Zen
This combination will produce a Horn of Fenrir (30% success rate)

Upgrading the Horn

  • Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
  • Use the option Regular Combination.
  • In the 8 X 4 Chaos storage area, place:
    • 1 Horn of Fenrir
    • 5 Jewels of Life
    • 1 Jewel of Chaos
    • One or more Level 4 (minimum), Option 4 (minimum) Weapon to Create Destruction Fenrir
    • One or more Level 4 (minimum), Option 4 (minimum) Armor to Create Protection Fenrir
Combination will produce a random mix which can be one of the following:

Black Fenrir - Horn of Fenrir + Destruction (increase final damage)
Blue Fenrir - Horn of Fenrir + Protection (absorb final damage)

Notice: * Keep in mind when upgrading a Fenrir in the Chaos Machine that it DOES have a chance of being lost in the process.

Sunday, April 15, 2007

Cry Wolf - expansion

MUtizens Prepare! K2 Network, Inc. (K2network.net), an online game publisher, today announced that Cry Wolf, a downloadable expansion pack for the popular MMORPG Global MU Online, will be available starting next week to gamers in Europe, North America, and South America. This expansion, loaded with new content and premium gameplay, marks the first anniversary of Global MU Online's commercial launch and kicks off a 30 day countdown to the Cry Wolf Event on April 27th, 2007.

In Cry Wolf, premium players will explore Aida and the Fortress of Cry Wolf, two new maps for the game. In the land of Aida, which will be the first map to release, players can adventure and quest their way to level 380 and prepare for the Fortress of Cry Wolf. In the Cry Wolf map, allied armies of humans and elves will defend the Fortress against the evil forces of Kundun and their tyrannical leader Balgass.

In addition to new maps and the Fortress of Cry Wolf Event, the expansion offers many other thrilling features: the ability to build and ride the powerful wolf: Fenrir, unique weapons and armor sets for each class; and never before seen monsters and NPC's including Werewolves, Witch Queens, Death Trees and Dark Elves. All of the above will add hundreds of hours of gameplay for MUtizens, the players of Global MU Online.

"The release of new content is a fantastic way to celebrate the first anniversary of Global MU Online," said producer Ricardo Mendoza. "Through the introduction of new exploration areas, quests and characters, players will begin an epic new adventure in the already massive universe of Global MU Online. We look forward to feedback from our dedicated community about the game's exciting expansion."