Summoner
Summoners, whose bloodline have been preserved since ancient times
possess a natural gift in manipulating magical powers and
communicating with another world. By using special scrolls,
Summoners can summon mysterious monsters. Through their constant
prayers and meditations, Summoners can incapacitate enemies by
compromising their weaknesses.
Points Per Level | Starting Strength | Starting Agility | Starting Vitality | Starting Energy | Life/HP |
---|---|---|---|---|---|
5 | 21 | 21 | 18 | 23 | 70 |
Mana | AG | SD | Life Per Level | Mana Per Level | SD Per Level |
40 | 18 | 102 | 1 | 1.5 | - |
SKILLS
Drain Life
Drains life from an opponent and restores it to Summoner’s.
Chain Lightning
Shoots a wave of lightening towards an enemy three times.
Damage Reflection
Reflects an enemy's attack. The damage varies according to Summoner's energy.
Sleep
Puts an enemy asleep. A sleeping enemy cannot wake up until the first attack.
Weakness
Weakens damages from enemies' attack for a limited time. A special magic book can increase the success rate of this skill.
Innovation
Lowers enemies' defense for a limited time. . A special magic book can increase the success rate of this skill.
Lightning Shock
Shoots a wave of lightening to enemies within a certain radius.
Berserker
Increases Summoner's attack power, however decreases defense at the same time. This spell cannot be applied to others but Summoner herself.
Pollution
Summoner’s exclusive monster, Ragul's skill. Turns a certain place into a polluted area. Enemies in this range become slower and get damaged continuously.
Explosion
Summoned monster, Sahamutt's skill. Enemies lose their life incessantly for a limited time.
Requiem
Summoned monster, Neil's skill. Enemies lose their life incessantly for a limited time.
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